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Showing posts from March, 2020

Reading 6

Reading 6 Hi and welcome back to my blog! This week I will be focusing on continuing from last week with writing the body paragraphs. Since last week I have broken down the steps into their own paragraphs. I have gone through the content and broke it down to the most important information which I then have added into my paragraphs. In last weeks blog post I wrote about the different steps I will be taking to write my paragraphs about game design. In each paragraph that I have written I have taking these steps to ensure I do not forget anything. By using the matrix, I have been able to find the information quickly. I have been focusing on one topic at a time as I don’t want to forget to add important parts of my research. On the google doc I will be breaking my writing down into headings and subheadings so stay tuned!

Unity Tutorial 06

Unity tutorial 6  Hi and welcome back to my blog! Today I will be writing about a new set of Unity Tutorials about “Jump Force”, “Making the World Whiz By” & “Don’t Just Stand There”. In the first tutorial we created a new prototype, added a new background, character and obstacle. This was a fast paced and side scrolling runner game where the player had to get the character to jump over obstacles and avoid crashing into them. In these tutorials I also learned how to add music and sound effects. I learned about the spawn manager too, which is basically what controls spawning objects. Image 1: Screenshot of Unity Image 2: Screenshot of script In the second tutorial I used code to make the background of the game move effortlessly with the obstacles. As I used C Script the background and spawn manager will stop once the player collides with the obstacle. And lastly, in the third tutorial, we created three more new animations. I found this difficult as I had never