Skip to main content

Posts

Showing posts with the label Week 7

Unity Tutorial 06

Unity Welcome back to my blog😇 Today I will be writing about three Unity tutorials I did. In the first video, we looked at the sky box, lighting and wind zones. I could choose from different sky boxes from Jimmy Vegas' assets. I found adding the sky easy enough and I really liked how it added a nice calm tone to my game. I then manipulated the colour around the virtual world to suit the sky. Learning how to change the lighting was also really useful for when I want the game to be darker for night time. I also played around with the wind strength. I tried to find a natural looking breeze for my game. The sky, lighting and wind really helped bring it to life. In the second tutorial, we looked at how to pick up my weapon and fade screens. I think these things will really help with my storyline for my game. Once again, I had to write some more script. This is probably my least favourite part when creating a game as it's so tedious and I find it quite difficult. I did g...

Games Decisions

Games Decisions Hi again, welcome back to my blog. Today I will be writing about readings to do with decision-making and flow theory.  Unfortunately I was unable to get the readings "Theory of Fun for Game Design" and " Challenges for Game Designers" off Amazon for this week. Instead I read an article from  Lost Garden  by Daniel Crook.  In this article, Crook talked about making a Massively Multiplayer Online game (MMO). An MMO is is an online game with large numbers of players, typically from hundreds to thousands, on the same server.  I had never heard of this term before. Creating a game with more players costs more money and takes more time. A lot of people think the more players able to play, the better the game. Crook gives examples of games such as; Multi-User Dungeons and Fortnite, to counter this statement. I personally I enjoy video games that involve loads of players but after reading this article, I have no...