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Beta

Project : Week 11 Hi and welcome back to my blog! Over the past few months I've been working on my game for this module. Unfortunately that same game was deleted twice  so I had to start from scratch last week. This was very frustrating for me but I got a good bit done. I have also screen recorded my game now in case this happens again. My game doesn't have as many components as I had planned but I'm still happy with what I've done. I have successfully built a platform game which includes a player, scorebox, timer and collectable items. As I have said before in previous blog posts, the C# Script has always been the most difficult part for me. I came across some difficulties with it but managed to figure out what was causing the errors. I watched a lot of Jimmy Vegas'  tutorials  which drastically helped with the scripts. You can see some of the scripts I created in the screenshot below. I made more after this screenshot was taken. Image 1: My game ...

Week 09 Reading & Writing

Week 09 Reading & Writing Hi again and welcome back to my blog! In this blog post I will reflect on all the reading and writing work I have done to date.  Overall, I have found the reading and writing assignments interesting and very useful. I have always found that summarising something after reading it allows me to take in the information better. By writing the blogs, I have definitely got a better grasp and understanding of what I was reading.  My favourite reading so far was  Lost Garden  by Daniel Crook  because I learned so many new things that I would never come across by myself. Crook discussed "Dunbar's Layers".  This is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. The average person can have up to 150 relationships but once you look into all the layers, it can drop down to just 5 intimate friends. This suggestion can then be applied to game design. He also talk...

Game Idea Research

Game Idea Research Hi again! After brainstorming a few ideas for my game, I have decided I'm going to stick to an adventure style. As I've said before in previous blog posts, I gained a lot of inspiration from the Crash Bandicoot and Spyro series. The user of the game will be able to walk around a virtual world. They can collect gems which will add to their score. There will also be different type of keys hidden around the world. Each key will unlock another part of the world to explore. Once the player unlocks an area, they will have to fight small creatures that are walking around. As the players score increases, their strength will increase. This allows the player to fight tougher opponents as the game goes on. The player's health will take a toll if hit by a creature they are fighting. The aim of the game is to beat the creatures and collect all the keys to unlock the entire world.  Image 1:   Minecraft Virtual World I hope to learn enough...

Game Brainstorm

Game Brainstorm Game 1:  My first game idea is to create an adventure game. As I said before, in blog about my favourite video game, Crash Bandicoot was my number one. A game similar to this would be ideal. There would be one character travelling through worlds, collecting objects and fighting villains. Other games similar to this are Ratchet And Clank and Spyro. I like the idea of the player having their own character and being free to travel around the world they're in. After watching some Unity tutorials, I have gathered knowledge on how to create the basis of these games. I have a lot more to learn, but I am looking forward to broadening my skills. Image 1: Crash Bandicoot  https://www.youtube.com/watch?v=F7G91RjVmvk Game 2:  The second type of game idea I came up with is a racing video game. I've taken inspiration from the playstation game "Micro Machines" and Nintendo game "Mario Kart". The game would have both multiplayer and solo options...