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Project : Week 11

Hi and welcome back to my blog! Over the past few months I've been working on my game for this module. Unfortunately that same game was deleted twice  so I had to start from scratch last week. This was very frustrating for me but I got a good bit done. I have also screen recorded my game now in case this happens again. My game doesn't have as many components as I had planned but I'm still happy with what I've done.

I have successfully built a platform game which includes a player, scorebox, timer and collectable items. As I have said before in previous blog posts, the C# Script has always been the most difficult part for me. I came across some difficulties with it but managed to figure out what was causing the errors. I watched a lot of Jimmy Vegas' tutorials which drastically helped with the scripts. You can see some of the scripts I created in the screenshot below. I made more after this screenshot was taken.
Image 1: My game


Image 2: My game in game mode
In the second screenshot you can see my player and the collectables up close. The timer is in the top right of the screen. It begins at 200 seconds. The number below is the players score. This increases depending on how many gems you collect. The skybox also rotates so the game doesn't feel as static. 

I enjoyed designing the layout of my game the most. Due to doing it three times, I became quicker at editing textures and materials. What took me four hours the first time around, only took me one hour to do the third time. 

The process was difficult but really satisfying by the end of it. I'm glad I have the most important elements in my game completed.

Comments

  1. Hi lauren!

    Well done on your game! It looks fantastic. I know youve had difficulty with your #c script i am so happy you finally got it working! Your game looks really entertaining- how did you find following jimmy vagus? I found him quite boring but obviously it worked for you!

    Well done!

    Jen :)

    ReplyDelete

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