Skip to main content

Beta

Project : Week 11

Hi and welcome back to my blog! Over the past few months I've been working on my game for this module. Unfortunately that same game was deleted twice  so I had to start from scratch last week. This was very frustrating for me but I got a good bit done. I have also screen recorded my game now in case this happens again. My game doesn't have as many components as I had planned but I'm still happy with what I've done.

I have successfully built a platform game which includes a player, scorebox, timer and collectable items. As I have said before in previous blog posts, the C# Script has always been the most difficult part for me. I came across some difficulties with it but managed to figure out what was causing the errors. I watched a lot of Jimmy Vegas' tutorials which drastically helped with the scripts. You can see some of the scripts I created in the screenshot below. I made more after this screenshot was taken.
Image 1: My game


Image 2: My game in game mode
In the second screenshot you can see my player and the collectables up close. The timer is in the top right of the screen. It begins at 200 seconds. The number below is the players score. This increases depending on how many gems you collect. The skybox also rotates so the game doesn't feel as static. 

I enjoyed designing the layout of my game the most. Due to doing it three times, I became quicker at editing textures and materials. What took me four hours the first time around, only took me one hour to do the third time. 

The process was difficult but really satisfying by the end of it. I'm glad I have the most important elements in my game completed.

Comments

  1. Hi lauren!

    Well done on your game! It looks fantastic. I know youve had difficulty with your #c script i am so happy you finally got it working! Your game looks really entertaining- how did you find following jimmy vagus? I found him quite boring but obviously it worked for you!

    Well done!

    Jen :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Game Elements

Game Elements This week's readings game me an insight on the questions that must be asked when thinking about; p layers, objectives, rules, resources, game state, information, sequencing, player interaction, theme and games as systems. I found the examples given for each of these very useful and gave me an idea of all the variations there are. Image 1:  https://pxhere.com/en/photo/948574 I think the "Three step process" given for critically analyzing a game will definitely come in hand: "1. Describe the game’s formal elements. Do not interpret at this point, simply state what is there. 2. Describe the results of the formal elements when put in motion. How do the different elements interact? What is the play of the game like? Is it effective? 3. Try to understand why the designer chose those elements and not others. Why this particular player structure, and why that set of resources? What would have happened if the designer had chosen differently?" ( h...

Unity Tutorial 06

Unity tutorial 6  Hi and welcome back to my blog! Today I will be writing about a new set of Unity Tutorials about “Jump Force”, “Making the World Whiz By” & “Don’t Just Stand There”. In the first tutorial we created a new prototype, added a new background, character and obstacle. This was a fast paced and side scrolling runner game where the player had to get the character to jump over obstacles and avoid crashing into them. In these tutorials I also learned how to add music and sound effects. I learned about the spawn manager too, which is basically what controls spawning objects. Image 1: Screenshot of Unity Image 2: Screenshot of script In the second tutorial I used code to make the background of the game move effortlessly with the obstacles. As I used C Script the background and spawn manager will stop once the player collides with the obstacle. And lastly, in the third tutorial, we created three more new animations. I found this difficult as I had ne...

Week 09 Reading & Writing

Week 09 Reading & Writing Hi again and welcome back to my blog! In this blog post I will reflect on all the reading and writing work I have done to date.  Overall, I have found the reading and writing assignments interesting and very useful. I have always found that summarising something after reading it allows me to take in the information better. By writing the blogs, I have definitely got a better grasp and understanding of what I was reading.  My favourite reading so far was  Lost Garden  by Daniel Crook  because I learned so many new things that I would never come across by myself. Crook discussed "Dunbar's Layers".  This is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. The average person can have up to 150 relationships but once you look into all the layers, it can drop down to just 5 intimate friends. This suggestion can then be applied to game design. He also talk...