Skip to main content

Posts

Showing posts from November, 2019

Unity Free Tutorials

Unity Free Tutorials Hey! Welcome back to my blog. In this blog I will be explaining what tutorials helped me add certain elements to my game. The first video I watched was " Unity - How to jump " by Waldo. I chose this video because I want to add variety to my avatar's abilities. At the moment it is difficult for my avatar to jump from one platform to the other without falling. So I aimed to make t=it easier for the player by using what I learned from this tutorial. I created new private references within the #C Script to do this. By changing the integer I was able to make a double jump. I changed the characters vertical velocity while maintaining the horizontal velocity. I still find C# Script really difficult but this tutorial was really helpful and I was able to copy it straight from his script. Image 1:  https://mountain.burnabyschools.ca/blog/2019/04/03/tutorial-sign-up-for-grade-8-9-students/ The second video I watched was "How to make a Health B

Game Stories

Game Stories Hey and welcome back to my blog! Today I will be writing a blog on a reading I went through. This week's readings were based around game stories. The first reading was "Into the Woods: A Practical Guide to the Hero's Journey" by Bob Bates. In this article, Bob explains that the Hero's Journey in a game is important because myths are important. Myths give people something to believe in. Myths give us a sense of identity as well as a sense of community. Myths are what we rely on to ease the fear of the unknown when we think about life and death. To write game stories, we need to understand how myths are put together and communicated. And that is why the hero's journey is important. A hero's journey includes multiple elements. The main elements are; Establishing the hero's world The call to adventure Entering the mythological woods Trail of trials Encountering the evil one Gaining the hero's prize Returning that prize to

Growth Mindset: Learning with Passion and Enthusiasm

Growth Mindset: Learning with Passion and Enthusiasm I watched a video about the key role that excitement plays in the neurochemistry of learning.  Before watching this video, I knew that when something nice happens, our brain releases the chemicals dopamine and endorphins. I learned this in biology in secondary school. I learned that shopping causes dopamine to be released for on average of only 12 seconds. We then have to shop  more to bring it back up. This is because being excited for something causes more neurotransmitters to be released. For shopping, the excitement wears off as soon as you buy the item. If you're excited for something like a holiday, the happiness you feel is much greater due to the anticipation. This is why children are fully capable to learn many languages due to their constant excitement.  Happiness and learning promote one another. One thing I am curious about is the rest of the world. I plan on travelling a lot to act on this curiosity. I want

Tech Tip : First Tweet

Twitter Tips For this task, I created a new Twitter account. I already have a personal account but decided to keep my college tweets separate. I have gone through phases of being addicted to Twitter and never looking at the app at all. It took me a long time to get used to how the app worked but I've had my personal account for about five years so I'm pretty used to how things work now. For some reason I was unable to use my college email to create an account so I used my phone number. I tweeted saying that I made a CDM account. I think this account will be useful because I can follow pages that are to do with the course. I never really follow people I don't know on my other account. Following hashtags will also be useful. I really like Twitter. Image: Twitter Logo Source:  https://yasashikunet.com/line-mobile/

Week 9 Progress

Review Progress Hey guys, welcome back! As it is review week I will be reviewing my progress so far in this blog. I am quite happy with my progress so far. There have been times where I have slipped up and missed a blog or two. After seeing my progression and the credits I have missed out on, I definitely think I can make a strong comeback and finish this semester on a high note. With any blog I have done, I have put in 100% effort and I am proud of that.  I enjoyed the readings the most because I learned a lot of new information. This information has been very useful for the development of my game. The readings have taught me things I had never even heard of. As someone who doesn't play a lot of video games, I feel like my knowledge on the subject has really broadened.  I have used some of the extra credit options and plan to use the rest of them in the upcoming weeks. I have found these super helpful for when I fall behind with my blogs. They've also been gre

Review Week Comments and Feedback

Review Week Comments and Feedback Hey guys and welcome back to my blog! Only a few weeks left of these so I'm now at the reviewing stage. In this blog I have reflected on the comments and feedback process. Overall, the quality of comments I have received from fellow students has been great. They've given me constructive criticism on my game ideas as well as my blog layout. I found their comments really helpful and took all of their suggestions on board. Some classmates gave me ideas to help with my game, such as actions for my characters etc., which I found very useful. https://www.dreamstime.com/stock-illustration-feedback-circular-colorful-elements-concept-image-text-related-symbols-image56007799 I'd like to say the quality of the feedback I have given is good. After giving feedback almost every week, I have definitely gotten better and constructively expressing my opinions. I've also learned a lot and gained some good ideas from analysing other peoples wo

Week 09 Reading & Writing

Week 09 Reading & Writing Hi again and welcome back to my blog! In this blog post I will reflect on all the reading and writing work I have done to date.  Overall, I have found the reading and writing assignments interesting and very useful. I have always found that summarising something after reading it allows me to take in the information better. By writing the blogs, I have definitely got a better grasp and understanding of what I was reading.  My favourite reading so far was  Lost Garden  by Daniel Crook  because I learned so many new things that I would never come across by myself. Crook discussed "Dunbar's Layers".  This is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. The average person can have up to 150 relationships but once you look into all the layers, it can drop down to just 5 intimate friends. This suggestion can then be applied to game design. He also talked about how emotions are
Readings Week 08 Hi and welcome back to my blog😀 Today I will be writing about some readings I looked at it during the week.  The first reading I read was " Clubs, Diamonds, Hearts, Spades: Players Who Suit MUDs "  by Richard Bartle. In this article I learnt about "MUD". "MUD" is a multi player real-time virtual world that is text based. Mud combine five different elements such as hack and slash, player versus player, role playing game, online chat and interactive fiction. In this article I also learnt about the history of MUD and the different games that used MUD years ago.  Bartle divided players into four categories; Achievers Their purpose is to master the game, and they take pride in their status in the game, and how short a time they took to hone their skills.  Explorers Explorers want to be surprised by the game. They will seek out new areas to visit, hoping to find unique aspects of the game. They are content with thei

Unity Tutorial 06

Unity Welcome back to my blog😇 Today I will be writing about three Unity tutorials I did. In the first video, we looked at the sky box, lighting and wind zones. I could choose from different sky boxes from Jimmy Vegas' assets. I found adding the sky easy enough and I really liked how it added a nice calm tone to my game. I then manipulated the colour around the virtual world to suit the sky. Learning how to change the lighting was also really useful for when I want the game to be darker for night time. I also played around with the wind strength. I tried to find a natural looking breeze for my game. The sky, lighting and wind really helped bring it to life. In the second tutorial, we looked at how to pick up my weapon and fade screens. I think these things will really help with my storyline for my game. Once again, I had to write some more script. This is probably my least favourite part when creating a game as it's so tedious and I find it quite difficult. I did g