Skip to main content

Week 09 Reading & Writing

Week 09 Reading & Writing

Hi again and welcome back to my blog! In this blog post I will reflect on all the reading and writing work I have done to date. 

Overall, I have found the reading and writing assignments interesting and very useful. I have always found that summarising something after reading it allows me to take in the information better. By writing the blogs, I have definitely got a better grasp and understanding of what I was reading. 

My favourite reading so far was Lost Garden by Daniel Crook because I learned so many new things that I would never come across by myself. Crook discussed "Dunbar's Layers". This is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. The average person can have up to 150 relationships but once you look into all the layers, it can drop down to just 5 intimate friends. This suggestion can then be applied to game design. He also talked about how emotions are a huge factor in games. I found this very relevant to modern day life as emotional intelligence is a necessity. 

I also enjoyed reading an article by Greg Aleknevicus where he spoke about what makes a game more appealing. I never thought to take into account some of the things he discussed. One thing that made me think was the fact that a huge percentage of users could be colourblind and that I need to take my colour choices into account for these people.

I think the readings are giving me a better insight to what components my game needs to have. I've found that writing down notes while going through the readings has been the best way for me to learn from them. 

I think my biggest accomplishment for this class is learning how to use Unity. I still struggle with it but I have achieved a lot from watching tutorials and then practicing what I have learned.

The following image is my favourite out of all the images I have used for my blogs. It is a diagram briefly explaining "Dunbar's Layers", which was one of my favourite readings as mentioned before. It doesn't go into to much detail but it helped me understand what I was reading better.
Favourite Image
Looking into the future for this class, I think I can definitely push myself to find more additional readings of my own accord. I just need to manage my time better and prioritise each thing correctly.

Comments

Popular posts from this blog

Unity Tutorial 05

Unity Tutorial 05 Hi and welcome back! Today I will be writing about the "Collision Decisions" and "Challenge 2 & Quiz Play Fetch" Unity tutorials. These tutorials were a continuation from last weeks. As I didn't do last weeks, I had a lot of work to catch up on! Fortunately, I completed the first tutorial without any problems. The second part was a bit more difficult and I didn't get all of it correct. In "Collision Decisions" I made it so that animals were spawning randomly at different times on the screen. I made it so there was a timed interval between each animal when walking down the screen. I did this by using InvokeRepeating() in the script. I added colliders so that I could feed the animals with all the different food. When all the animals get past the end of the scene, it says  "Game Over". The end of the scene was when they got past the player. Screenshot of Unity The "Challenge 2 - Play Fetch" tut...

Game Elements

Game Elements This week's readings game me an insight on the questions that must be asked when thinking about; p layers, objectives, rules, resources, game state, information, sequencing, player interaction, theme and games as systems. I found the examples given for each of these very useful and gave me an idea of all the variations there are. Image 1:  https://pxhere.com/en/photo/948574 I think the "Three step process" given for critically analyzing a game will definitely come in hand: "1. Describe the game’s formal elements. Do not interpret at this point, simply state what is there. 2. Describe the results of the formal elements when put in motion. How do the different elements interact? What is the play of the game like? Is it effective? 3. Try to understand why the designer chose those elements and not others. Why this particular player structure, and why that set of resources? What would have happened if the designer had chosen differently?" ( h...

Unity Tutorial 06

Unity tutorial 6  Hi and welcome back to my blog! Today I will be writing about a new set of Unity Tutorials about “Jump Force”, “Making the World Whiz By” & “Don’t Just Stand There”. In the first tutorial we created a new prototype, added a new background, character and obstacle. This was a fast paced and side scrolling runner game where the player had to get the character to jump over obstacles and avoid crashing into them. In these tutorials I also learned how to add music and sound effects. I learned about the spawn manager too, which is basically what controls spawning objects. Image 1: Screenshot of Unity Image 2: Screenshot of script In the second tutorial I used code to make the background of the game move effortlessly with the obstacles. As I used C Script the background and spawn manager will stop once the player collides with the obstacle. And lastly, in the third tutorial, we created three more new animations. I found this difficult as I had ne...