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Reading 6

Reading 6 Hi and welcome back to my blog! This week I will be focusing on continuing from last week with writing the body paragraphs. Since last week I have broken down the steps into their own paragraphs. I have gone through the content and broke it down to the most important information which I then have added into my paragraphs. In last weeks blog post I wrote about the different steps I will be taking to write my paragraphs about game design. In each paragraph that I have written I have taking these steps to ensure I do not forget anything. By using the matrix, I have been able to find the information quickly. I have been focusing on one topic at a time as I don’t want to forget to add important parts of my research. On the google doc I will be breaking my writing down into headings and subheadings so stay tuned!

Reading 6

Reading 6 Hi and welcome back to my blog! This week I will be focusing on writing the body paragraphs for my chapters. After researching game layout and game design it has become apparent that there are clear steps involved to create these things. I plan to separate each steps into their own paragraphs. Some steps will probably have a few paragraphs due to the amount of content I need to explain. I will also have an introductory paragraph at the beginning and a concluding paragraph at the end. My introductory paragraph will include my thesis and an introduction to my research. The following paragraphs will include the evidence to support my thesis. These paragraphs will include a topic sentence which will restate my thesis followed by evidence to back it up. The evidence will include examples and factual information. A closing sentence will wrap up and end each paragraph. The last paragraph will conclude my research. Image 1: Simplistic diagram of a body paragraph. https:/...

Unity Tutorial 05 Week 6

Unity Tutorial 05 Hey guys, welcome back to my blog. Today I will be talking about three unity tutorials I watched and learned from.                                                                                                                                                                Image 1:  Unity Logo In this first tutorial Jimmy Vegas looked at some more UI elements and a dynamic cursor. I created a script so that I could pick up a gem rather than just walking through it. This was super handy to learn because I hope to have this in the game I plan to create. I also learn...

Games GDD

Reading Hi again! Today I read about initial design which is the first step of the iterative process. I first read an article by Greg  Aleknevicus  where he spoke about what makes a game more appealing. He discussed components, boxes, themes, cards and rules. I learned that the visual aspect of components can have a great impact on the game I create. Both colour and shape are important to look at when making them. I never took into account that many people suffer from colour blindness. After reading about this, I looked into what colours would be the least distinguishable. They mainly have difficulty with seeing  green, red and blue or a mixture of these colours.  Adding different shapes depending on the colours can also help people distinguish between the components. Icons can also help users quickly understand what each component means. Another point Greg made was to try and not crowd the components. I definitely think games with less clutter are more visually ...