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Showing posts with the label Week 3

Reading 3

Reading 3 - Research This week I spent time researching my topics for the the chapter I will be co-writing for the book. After breaking down my topics last week into smaller terms I was able to find some useful things online. So far I have noticed that a lot of people have their own process to game design and layout but there are some general steps to follow. I read an article by Top Hatt Waffle where they talked about their old process and how they've improved it. The main steps I noted were; 1.Brainstorming and ideas  You must be able to visualise the level if you want to even attempt to begin this process. 2.Drafting and drawing  This step doesn't need to be a masterpiece as long as you can understand the concept your self. 3.Commitment Commit to the level so that is always in the back of your mind and you're always thinking of new things to enhance the players experience. 4.Initial Construction This is the beginning of creating your level in 3D. 5....

Game Brainstorm

Game Brainstorm Game 1:  My first game idea is to create an adventure game. As I said before, in blog about my favourite video game, Crash Bandicoot was my number one. A game similar to this would be ideal. There would be one character travelling through worlds, collecting objects and fighting villains. Other games similar to this are Ratchet And Clank and Spyro. I like the idea of the player having their own character and being free to travel around the world they're in. After watching some Unity tutorials, I have gathered knowledge on how to create the basis of these games. I have a lot more to learn, but I am looking forward to broadening my skills. Image 1: Crash Bandicoot  https://www.youtube.com/watch?v=F7G91RjVmvk Game 2:  The second type of game idea I came up with is a racing video game. I've taken inspiration from the playstation game "Micro Machines" and Nintendo game "Mario Kart". The game would have both multiplayer and solo options...

Unity Tutorial 01

Unity Tutorial 01 I had never heard of Unity before now so this was a whole new concept for me and I was very excited to learn about it.  The way that you can change your game to suit any platform is really handy.  I learnt that most gaming software use C Sharp coding. Java Script is slowly not being used at all. I found the colour co-ordination used for each axis very convenient and made navigating around the objects and the screen easier. The terrain tools are really cool and allows the game to be very versatile.  I was slightly confused when I tried to add texture to the terrain in my game. The original textures were easy enough to add. It was when I tried to change the textures to be more realistic , that problems began to arise. After playing around with it for a while I became more comfortable with the tools.   I noted that it is always good to make sure I have set the height and width of the terrain before creating objects so they don't str...

Game Design

Game Design Games cannot be described through one definition. After examining different definitions one could say a variety of things. Games are an activity, with rules, conflict and goals. They include decision-making in an artificial, safe world outside of ordinary life. "The components are the hardware, the rules are the software. Both define the game. Both can exist independently from each other, but separately are not a game." - Wolfgang Kramer ( http://www.thegamesjournal.com/articles/WhatIsaGame.shtml ) In my opinion, this is a true statement.  The rules and components define a game but if one varies, the game is completely  changed.  Image 1: Chess Board Game https://pxhere.com/en/photo/1544607 After reading about iterative nature in " Pulling the Plug: In Defense of Non-Digital Teaching and Learning" by Lewis Pulsipher,  ( https://gamecareerguide.com/features/602/pulling_the_plug_in_defense_of_nondigital_teaching_and_learning.ph...