Unity Tutorial 01
I had never heard of Unity before now so this was a whole new concept for me and I was very excited to learn about it.
The way that you can change your game to suit any platform is really handy. I learnt that most gaming software use C Sharp coding. Java Script is slowly not being used at all.
I found the colour co-ordination used for each axis very convenient and made navigating around the objects and the screen easier.
The terrain tools are really cool and allows the game to be very versatile. I was slightly confused when I tried to add texture to the terrain in my game. The original textures were easy enough to add. It was when I tried to change the textures to be more realistic, that problems began to arise. After playing around with it for a while I became more comfortable with the tools. I noted that it is always good to make sure I have set the height and width of the terrain before creating objects so they don't stretch if I decided to change it afterwards.
I really enjoyed adding details to the game environment. Details like trees and grass made such a difference to the game. I liked how you could change the wind speed.
Keeping separate folders for different elements of the game was very useful.
After watching all the tutorials, I can see so many similarities between Vegas' game and games I played when I was younger e.g Spyro. I'm really looking forward to making my own game and learning more about the tools used.
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