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Unity Tutorial 02

Unity Tutorial 02
Image 1: Screenshot of Unity

Hi again! Today I will be talking about my experience with the second Unity tutorial by Jimmy Vegas.

I found this tutorial very interesting as I got the opportunity to learn about all the components used when making a collectible object for a game. Vegas explains the process very descriptively and i found it easy enough to follow. The box collider is useful to know for this part.


I learned how to code in the objects, so they would work in the game. I think referencing the objects with a name rather than using "this" was easier for me, and i could understand the code better.


I enjoyed playing around with the different textures and making the objects look more realistic. After adding shadows to the game, everything looked slightly better.


I had never heard of ray-cast before these tutorials. This is what we use to show what the player in the game is focusing on. This was useful to create because before it wasn't very obvious where the centre of view was. I found the coding for the target distance slightly complicated. I'm sure when I get more practise in, it'll become easier!

Overall, I found the tutorial very useful but I definitely need to work on the coding aspect of creating a game.

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