Games Decisions Hi again, welcome back to my blog. Today I will be writing about readings to do with decision-making and flow theory. Unfortunately I was unable to get the readings "Theory of Fun for Game Design" and " Challenges for Game Designers" off Amazon for this week. Instead I read an article from Lost Garden by Daniel Crook. In this article, Crook talked about making a Massively Multiplayer Online game (MMO). An MMO is is an online game with large numbers of players, typically from hundreds to thousands, on the same server. I had never heard of this term before. Creating a game with more players costs more money and takes more time. A lot of people think the more players able to play, the better the game. Crook gives examples of games such as; Multi-User Dungeons and Fortnite, to counter this statement. I personally I enjoy video games that involve loads of players but after reading this article, I have no...