Skip to main content

Unity Free Tutorials

Unity Free Tutorials

Hey! Welcome back to my blog. In this blog I will be explaining what tutorials helped me add certain elements to my game.

The first video I watched was "Unity - How to jump" by Waldo. I chose this video because I want to add variety to my avatar's abilities. At the moment it is difficult for my avatar to jump from one platform to the other without falling. So I aimed to make t=it easier for the player by using what I learned from this tutorial.

I created new private references within the #C Script to do this. By changing the integer I was able to make a double jump. I changed the characters vertical velocity while maintaining the horizontal velocity. I still find C# Script really difficult but this tutorial was really helpful and I was able to copy it straight from his script.

Image result for tutorial
Image 1: https://mountain.burnabyschools.ca/blog/2019/04/03/tutorial-sign-up-for-grade-8-9-students/
The second video I watched was "How to make a Health Bar (Unity 2D Tutorial for Beginners)" by Code Monkey. I want to make a health bar to show how long the player has to live. I found this tutorial a lot harder than the first. I attempted to follow the script but did not do it correctly. I hope to find some more tutorials that may have a clearer/simpler explanation.

I'm looking forward to finishing my game and showing it to my classmates. I can't wait to see everyone elses! ☺

Comments

  1. Hi Lauren, these tutorials/videos seem to be very helpful and im sure everyone can apply them to their game somehow. I like the layout of your blog and you seem to know where your going with your game which is good. The c# script is quite difficult I do agree so I will look at this video and it will probably help me out! Best of luck with your game and I'm looking forward to seeing it.

    ReplyDelete

Post a Comment

Popular posts from this blog

Introduction

Introduction to Me My name is Lauren Murphy and I am 20 years old. I live in Castleknock and have 4 people in my family including myself.  My favourite class last semester was Design Process and Practice. I have a big interest in graphic design and I really enjoyed learning about the principles and rules of design. My goals for this module are to improve my blog writing skills and successfully create a video game. Image 1: Boracay Beach During Summer I went on holiday to The Philippines. I travelled for 22 hours to Manila, where I stayed for 4 days. I then flew to Boracay and Cebu. Each place was amazing and different in their own way. I met a lot of people who were travelling alone around Asia. After listening to some people's experiences, I have decided I will definitely go back to Asia next summer. I also went to Hungary this Summer. Some of my friends were interrailing around Europe so I met them in Budapest for 4 days. I went to the famous Baths and also wen...

Game Idea Research

Game Idea Research Hi again! After brainstorming a few ideas for my game, I have decided I'm going to stick to an adventure style. As I've said before in previous blog posts, I gained a lot of inspiration from the Crash Bandicoot and Spyro series. The user of the game will be able to walk around a virtual world. They can collect gems which will add to their score. There will also be different type of keys hidden around the world. Each key will unlock another part of the world to explore. Once the player unlocks an area, they will have to fight small creatures that are walking around. As the players score increases, their strength will increase. This allows the player to fight tougher opponents as the game goes on. The player's health will take a toll if hit by a creature they are fighting. The aim of the game is to beat the creatures and collect all the keys to unlock the entire world.  Image 1:   Minecraft Virtual World I hope to learn enough...

Unity Tutorial 05

Unity Tutorial 05 Hi and welcome back! Today I will be writing about the "Collision Decisions" and "Challenge 2 & Quiz Play Fetch" Unity tutorials. These tutorials were a continuation from last weeks. As I didn't do last weeks, I had a lot of work to catch up on! Fortunately, I completed the first tutorial without any problems. The second part was a bit more difficult and I didn't get all of it correct. In "Collision Decisions" I made it so that animals were spawning randomly at different times on the screen. I made it so there was a timed interval between each animal when walking down the screen. I did this by using InvokeRepeating() in the script. I added colliders so that I could feed the animals with all the different food. When all the animals get past the end of the scene, it says  "Game Over". The end of the scene was when they got past the player. Screenshot of Unity The "Challenge 2 - Play Fetch" tut...