Skip to main content

Reading 2

Hello and welcome back to my blog! After a long break we are finally back and this semester we are writing a book! I'm excited to be able to say I was apart of a published book.

This week we have been preparing research strategies for each of our chapters. The topics within my chapter that I will be researching are;

1. Layouts
2. Level Design Process

I brainstormed my topics so I could explore the subject in slightly more detail. I tried to break down each title as you can see in my mind map.
Level Design Process Brainstorm

Game Layout brainstorm

I have come up with some questions based on the topics I will be researching;
  • What is a game layout?
  • How are games laid out?
  • What is included within a game layout?
  • What is a level design process?
  • What steps are included in the process of level design?
  • How do you design a level?
I looked at synonyms for the words "Layout", "Design" and "Process". For "Layout" I found the following;
  • Blueprint
  • Chart
  • Design
  • Geography
  • Map
  • Diagram
  • Draft
  • Formation
  • Organisation
  • Outline
  • Plan 
  • Purpose
"Design";
  • Arrangement
  • Construction
  • Composition
  • Drawing
  • Form 
  • Idea
  • Method
  • Model
  • Pattern
  • Scheme
"Process";
  • Action
  • Case
  • Course
  • Development
  • Growth
  • Means
  • Measure
  • Movement 
  • Mechanism
  • Step
  • System
Some of the words I have listed are things that come to my mind straight away but I think it will be useful to have them grouped with others in one place. I found that a few of the words I listed were already said in my brainstorm. Some synonyms also overlapped.

By breaking down the topics I now have a clearer understanding of what I need to research.

Comments

Popular posts from this blog

Game Elements

Game Elements This week's readings game me an insight on the questions that must be asked when thinking about; p layers, objectives, rules, resources, game state, information, sequencing, player interaction, theme and games as systems. I found the examples given for each of these very useful and gave me an idea of all the variations there are. Image 1:  https://pxhere.com/en/photo/948574 I think the "Three step process" given for critically analyzing a game will definitely come in hand: "1. Describe the game’s formal elements. Do not interpret at this point, simply state what is there. 2. Describe the results of the formal elements when put in motion. How do the different elements interact? What is the play of the game like? Is it effective? 3. Try to understand why the designer chose those elements and not others. Why this particular player structure, and why that set of resources? What would have happened if the designer had chosen differently?" ( h...

Unity Tutorial 06

Unity tutorial 6  Hi and welcome back to my blog! Today I will be writing about a new set of Unity Tutorials about “Jump Force”, “Making the World Whiz By” & “Don’t Just Stand There”. In the first tutorial we created a new prototype, added a new background, character and obstacle. This was a fast paced and side scrolling runner game where the player had to get the character to jump over obstacles and avoid crashing into them. In these tutorials I also learned how to add music and sound effects. I learned about the spawn manager too, which is basically what controls spawning objects. Image 1: Screenshot of Unity Image 2: Screenshot of script In the second tutorial I used code to make the background of the game move effortlessly with the obstacles. As I used C Script the background and spawn manager will stop once the player collides with the obstacle. And lastly, in the third tutorial, we created three more new animations. I found this difficult as I had ne...

Week 09 Reading & Writing

Week 09 Reading & Writing Hi again and welcome back to my blog! In this blog post I will reflect on all the reading and writing work I have done to date.  Overall, I have found the reading and writing assignments interesting and very useful. I have always found that summarising something after reading it allows me to take in the information better. By writing the blogs, I have definitely got a better grasp and understanding of what I was reading.  My favourite reading so far was  Lost Garden  by Daniel Crook  because I learned so many new things that I would never come across by myself. Crook discussed "Dunbar's Layers".  This is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. The average person can have up to 150 relationships but once you look into all the layers, it can drop down to just 5 intimate friends. This suggestion can then be applied to game design. He also talk...