Game Elements This week's readings game me an insight on the questions that must be asked when thinking about; p layers, objectives, rules, resources, game state, information, sequencing, player interaction, theme and games as systems. I found the examples given for each of these very useful and gave me an idea of all the variations there are. Image 1: https://pxhere.com/en/photo/948574 I think the "Three step process" given for critically analyzing a game will definitely come in hand: "1. Describe the game’s formal elements. Do not interpret at this point, simply state what is there. 2. Describe the results of the formal elements when put in motion. How do the different elements interact? What is the play of the game like? Is it effective? 3. Try to understand why the designer chose those elements and not others. Why this particular player structure, and why that set of resources? What would have happened if the designer had chosen differently?" ( h...
Comments
Post a Comment